SERVICES I PROVIDE

Each project I work in implies a full involvement of me (and my team): creative skills, technical knowledge, large expertise and a special effort to emphasize with your needs. Everything with only one idea in mind: contribute to make your story the best one, on all the aspects we can do it. I’m a composer, sound designer and music producer with more than 20 years of experience, and I have participated in different Video Game projects, as well as in a lot of media productions (videomapping, exhibitions, animation, films, TV productions) for companies like Acciona, Universal, NickelOdeon, Brainbox or A3Media. I am well seasoned in different battlefields: from independent video games to high budget international productions: an all-terrain professional problem solver.

I work with a well consolidated group of professionals. A well-coordinated team that knows in depth all the processes involved in the creation and production of the complete soundtrack for a video game. A well-oiled machine and versatile enough to fit in your own team and develop a productive collaboration in each phase of the project, all together with the same idea in mind: if it is good for the story, it is good for us.

Below you can find a more detailed description of my services. 

Video Game Music Sountrack

We will provide an Original Music Score that perfectly match your game, composing and arranging with different musical genres, orchestrations, rhythmic structures, but always with a personal and recognizable music style and unique sound, especially conceived to merge with the aesthetics of your game.

It will be a music score that integrates smoothly within the game, provides the right feedback to the player based on his/her decisions and emotively supports the story throughout the entire game.

I compose the music with a dynamic approach in mind, creating different blocks that can vary in length and can be connected and combined in any order so the music adapts itself to the game.

Each musical block has a different function:

  • Intro: introduce the player in the gameplay and sets the mood for each level.
  • Loop: a section of music which can be player over and over until the gameplay changes.
  • Transition: connecting music from one scene to other, to keep the player’s engagement.
  • Stinger: a short music cue that represents an important event in the game.
  • Tag: a short ending which signals the conclusion of a level or section.

Each block will have multiple layers, with different narrative or musical ideas in mind (intensity, density, rhythmic /melodic / harmonic elements), designed to increase the versatility of the music and to best fit the audio resource budget planned:

  • Layer1: Low Intensity
  • Layer2: Medium Intensity
  • Layer3: High Intensity
  • Layer 4: …

This will make the music even more dynamic and adaptive so it fits the interactivity of the gameplay.

We prefer to use Middleware software to implement how the music is triggered and reacts within the game. This way we can control and balance all the parameters of both the interactivity and the sound mix (read the Video Game Audio Mix service for more detail on this). We’re also open to delivering the music assets ready to import into the game engine the developers are using (Unity, Unreal, etc) to fit all budgets.

We’ll adjust our approach to music production depending on the scope of your project to best fit your target depending on your choices about what platform will run your game.

If the music needs to be live recorded, our professional orchestrators will prepare the score, as well as prepare the parts for the recording session. The contractor on our team will hire pro studio musicians, vocalists, recording studio and audio engineers, as well as coordinating with the composer and orchestrator, and booking flights and hotel rooms, if needed.

We are equipped with a system that will:

  • Provide a private cloud service to host all the shared documents, music cues and audio assets.
  • Provide an online service to analyze, comment and give indications about the music cues and its integration in the game, using gameplay video files for reference.
  • Send phone notifications when a new cue is uploaded to the server.
  • Get two versions of each musical cue.
  • Send the entire soundtrack at least one week before the deadline.
  • Record in video and audio the regular online meetings with the team and briefings.

Documentation will be created step by step by the composer from the early stage to the very last review and sent to the team for reference & review.

The document includes the Audio/Music Design Document and asset list with all the details about the music cues composed and game parameters used inside the Middleware.

Pre-requisites:

  • Client is open to communicating frequently and quickly to inform the composer about any changes in the design of the video game.
  • Client is willing to provide feedback as soon as possible about all iterations of the Music/Sound Design created through the project development time span.
  • Client provides video gameplays of the different video game levels and cinematic scenes where music will be implemented.

Video Game Sound Design

My team and I will work together with the design and animation team to create rich audio that increase the engagement of the player and the virtual experience being developed.

We’ll create several assets that match the game aesthetics and the player’s choices and moves.

We produce all Sound Design assets that are needed in the game.
The assets will be fully documented in the asset list for reference and versioning control.

During the video game Sound Design process, we will work together with the composer to nail down the soundtrack of the game. If the game has voice-acting, we can also provide recording services for dialogues. The contractor on our team will hire the recording studio and audio engineer. Also, we will make sure that the voice-acting fits well with the game and is implemented correctly.

Finally, we’ll test the audio elements as they’re added into the Middleware or the game’s engine, to ensure they work as intended.

We are equipped with a system that will:

  • Provide a private cloud service to host all the shared documents and audio assets.
  • Provide an online service to analyze, comment and give indications about the sound design using video files and animations for reference.
  • Record in video and audio the regular online meetings with the team and briefings.

We’ll deliver:

  • Sound design asset for all the main characters in the game.
  • Foley assets for all the main characters in the game
  • Voice (with or without dialogue) Sound Design, including creature characters, enemies, etc.
  • All in game ambiences
  • All weapon sounds

Pre-requisites:

  • Client provides access to the Asset list (if created by a third party).
  • Client is willing to provide feedback as soon as possible about all iterations of the Sound Design created through the project development time span.
  • Client provides the animation where sound design must be synched to characters movements.

Video Game Audio Mix

We provide mixing and mastering for all Music and Sound Design assets ready to be imported in the Middleware / Game Engine.

We will build the necessary mix and busses routing within the Middleware.

We’ll take care of the balance and spacialization of Music / Sound Design and Dialogues and be sure they hit the appropriate loudness target.

We are equipped with a system that will:

  • Provide a private cloud service to host all the shared documents and audio assets.
  • Send phone notifications when a new mix version is uploaded to the server.
  • Record in video and audio the regular online meetings with the team and briefings.

We will deliver:

  • Mix and Master of all the In-Game Audio Assets
  • Assets stemming
  • Mix/Busses setp-up into the Middleware / Engine in stereo, 5.1 and 3D audio (to be decided)

Pre-requisites:

  • Client provides access to the Asset list (if created by a third party).
  • Client delivers Audio Asset with accurate versioning and that follows the naming convention found in the Asset List.
  • Client is willing to provide feedback as soon as possible about all the mix versions of the Music / Sound Design through the project development time span.

CONTACT

Schedule a 15 min Phone Call or Live Chat

I want to create the best music and design the most impressive sound for your project. During this first free call I will be able to know much more about your story, your whole project, your narrative approach, your technical needs, possible deadlines and any further aspect you are worried about. In this meeting you can also know exactly what can I offer and what is my approach for each kind of project. But, especially, it is a first creative contact!

e-mail: info@franciscocuadrado.com  –  Phone: +(34) 661.50.30.85 

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